Samenvatting
Necronator: Dead Wrong is een komisch micro RTS-spel met een deck-building twist. Verzamel en zet ondode eenheden in en bouw een leger om de onuitstaanbare goedzakken van de Livmor Alliance te veroveren. Verhoog de doden, laat de microfoon vallen.
Die instructeurs op de Undead Academy begrijpen je talent niet. Waarom zou je je door jaren van training heen ploeteren... als je ook gewoon een deal kunt sluiten met een kwaadaardige oude halfgod? Kies een unieke commandant en bundel je krachten met de almachtige Necronator om de Livmore Alliance te veroveren en de Necronator in zijn oude glorie te herstellen.
Necronator: Dead Wrong Activering Instructies
Necronator: Dead Wrong Beoordelingen
In a few months, Necronator: Dead Wrong could be a solid addition to the Slay the Spire-inspired card builder roguelike genre. As it stands now, it doesn't have the polish or content to stand out. The visuals are nice, the humor is amusing, and there's a lot of potential here, but the game is still obviously in production. Considering the glut of similar games on the market, Necronator isn't worth picking up until it has all of its playable characters. I'd like to be more positive about it, but I can only judge the game as it is, not as it will be. In a few months, I hope that most of my complaints will be addressed, but until then, I'd recommend finding a more complete game to play.
While I won’t say that Necronator has turned me around on deckbuilders, it speaks highly of the developers’ skill at accessible design that it managed to pull me in as quickly and effectively as it did. With cute art, speedy gameplay and a surprising amount of depth, I found it easy to keep jumping back into another campaign whenever I made a crucial error — which is the best state of mind this type of game can put a player in.
What has the beginnings of a great 8-bit rogue-like RTS title that feels like Disgea and Slay The Spire heavily influenced. There is a great comedic value and the characters are unique. I love where the narrative is going and the systems in place are impactful, but that's where you start diving into some of the issues, the longer you play.
It’s another Early Access game, but one that already feels like a full release. There are loads of things to unlock, the natural replayability that comes with being a roguelike, and the “one more go” that comes from a card game. It’s just really good, and I can’t wait to see what else the game has in store for me.
Releasedatum | 13 februari 2020 |
Uitgever | Toge Productions, Modern Wolf |
Spelmodi | Eén speler |
Speler Perspectieven | Vogelperspectief / Isometrisch |
Genres | Indie, Strategie, Real-time strategie (RTS), Kaart- en Bordspel |
Thema's | Actie, Fantasie |
Platforms | PC (Microsoft Windows) |