Samenvatting
I Am Dead is een charmant puzzel-avonturenspel van de makers van Hohokum en Wilmot's Warehouse over het verkennen van het hiernamaals.
Verhaallijn
Morris Lupton is de onlangs overleden museumcurator van het kleine eiland Shelmerston die wordt herenigd met de geest van zijn hond Sparky, om vervolgens te ontdekken dat een ramp op het punt staat zijn geliefde eiland te vernietigen.
Samen moeten ze de oude mysteries van Shelmerston blootleggen, voorkomen dat de vulkaan van het eiland uitbarst en de plek redden die ze thuis noemen.
Morris en Sparky moeten een aantal verloren en verspreide geesten van Shelmerston opgraven. Om ze te vinden, moet het duo de plaatsen bezoeken waar ze tijd doorbrachten, in de herinneringen duiken van de mensen die hen het beste kenden, en de verhalen van hun levens leren kennen.
Om te helpen bij hun missie gebruikt Morris zijn nieuwe kracht waarmee hij in voorwerpen en mensen kan kijken om hun inhoud en herinneringen te onthullen, als een bovennatuurlijke X-Ray!
I Am Dead Activering Instructies
I Am Dead Beoordelingen
Annapurna Interactive is clearly a company that knows what it is doing and what it is getting into. By working together with Hollow Ponds, they prove once again that they know what horse to bet on and they do it quite well. I Am Dead exudes something pure and profound through themes rarely dealth with in the video game industry. Despite some flaws mainly linked to an iterative mechanic and a gameplay that is much too discreet, I Am Dead remains a joyful experience that needs to be tried.
Simple but enjoyable activity aided by a fun object-slicing mechanic, fantastic voice acting, and a palpable love of worldbuilding and small-town life come together to create one of the most endearing British games in recent memory. It’s a cosy afternoon’s worth of fun, with the wonderful power to make you appreciate lives well lived.
I Am Dead is a hidden object game where players can get as much or as little out of it as they wish. Those following the story will find a short but simple game, perhaps too simple for some. The secondary objectives add more to do but seem like a compromise to keep adventure veterans entertained seeing as they carry very little reward. Away from the gameplay, I Am Dead dances around the raw emotions of death but deals with its impacts in a pleasant way. All living things must come to an end but memories can live on and have an impact on the future. Whether this game will be remembered in the future remains to be seen.
Overall, I Am Dead is still the solid title it was when it was first released on the PC and Nintendo Switch. While it’s short and the gameplay loop does get repetitive, the overall narrative, aesthetics, and audio turn Shelmerston into a beautiful location. Whether it was the traditions of the island, the history of its residents, or simply the beautiful locations, Shelmerston was easily the highlight of my experience. While I Am Dead ultimately explores the afterlife, including memories of those who have passed, I could not help but place greater interest in the overall setting and its residents, both dead or alive.
I Am Dead may falter and become tiresome in places, but it has a huge heart. It’s impossible not to be affected by its stories. It’s the people of Shelmerston who stick with you, far longer than the dissecting and zooming, and there’s a heartening message at its core: when you pass, the world will be immeasurably changed.
Releasedatum | 8 oktober 2020 |
Uitgever | Hollow Ponds, Annapurna Interactive, Richard Hogg |
Geschatte inhoud | E10+ (Everyone 10+) |
Spelmodi | Eén speler |
Genres | Avontuur, Indie, Puzzel |
Thema's | Mysterie |
Platforms | PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, Nintendo Switch, PlayStation 5, Xbox Series X|S |